usingUnityEngine;publicclassAudioSourceLoudnessTester:MonoBehaviour{publicAudioSourceaudioSource;publicfloatupdateStep=0.1f;publicintsampleDataLength=1024;privatefloatcurrentUpdateTime=0f;publicfloatclipLoudness;privatefloat[]clipSampleData;publicGameObjectcube;publicfloatsizeFactor=1;publicfloatminSize=0;publicfloatma...
For this, you will need 2 programs:-Audacity: This will convert our music file to WAV, as well as help us find the loop points. [Download link]-Wavosaur: This will insert loop points into our WAV file, which Unity games understand and will loop for us. [Download link]Download and...
pace-of-mind / music-chips.com Star 14 Code Issues Pull requests This is a community-managed collection of tips and tricks for all stages of the music production process. All chips are labeled by Stage, Genre, Instrument, and Difficulty. audio music howto sound how-to how music-producti...
Because these subgenres can vary quite a lot, I’m going to be as general as possible with the concepts ahead, and I’ll mention how to adjust them for various styles. (Also I’m not here to argue what is and isn’t ‘real house music’. This article aims to cater to everyone re...
Unity boasts an expansive array of templates and prefabs, enabling quick prototyping for those keen to create games with Unity. Many of Unity's components are open source, inviting developers to improve upon them and tailor them to their needs. ...
Learn how to create a simple 2.5D game with Unity! This is the second part of a two part tutorial series on how to make a simple 2.5D game for the iPhone with the Unity game development tool. In the first part of the tutorial series, we covered the basics of using Unity and writing...
Unity: All parts of your logo should work together cohesively, creating a sense of harmony. Aligning your logo with your brand identity Your logo should be a reflection of your music and persona. Consider the following: Storytelling: What story do you want your logo to tell? Make sure it ...
Understand the basic elements of music It’s important to know our way around the different aspects of music from atheoreticalpoint of view. This gives us a broad range of tools and options to use when coming up with new ideas and expanding upon the initial bits of inspiration for a song...
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experience with Unity and all the programs surrounding it. I know how to use Blender, Audacity, Visual Studio, and Adobe Illustrator. I have a solid understanding of game design concepts. I am comfortable with all the steps in creating, publishing, and promoting video games other than music ...