The first is control undead which allows you to, as an action, force an undead within 30 feet to make a Wisdom saving throw. If the undead fails that saving throw,it becomes your puppet for the next 24 hours and obeys your commands. This abilityonly works on undead whose challenge rating...
You can build entire adventures, make up personalized magic items for your players, and even draw out your own dungeons. If you're looking for some inspiration to begin your own homebrew journey, check out the many amazing homebrew creations made right here by the D&D Beyond community.Videos...
Anyways, this article is about creating campaigns andwhen you create a campaign, you don’t come up 100% with new ideas for everything because there’s already a system definedfor races, classes, weapons, and everything else (unless you’re 100% Homebrewing). The world they exist in, ca...
This can be a nice boost to get players through the early hours of the game without worrying as much about upgrading those traits, which they can instead focus on getting skills related to building, combat, or persuasion. The downside to this trait is that health and food items will not h...
rules. The Dungeon Master has the ability and right to change or add any rule to the game that would make the game more fun. Players often call this the Rule of Cool because, even though the rules as written makeDnDwhat it is, no one wants to play a game that isn't fun and cool...
2 I asked the DM later, and she told me that thanks to unrelenting pressure from the melee attackers of the group, the lich was using his reaction each turn on a short-range teleport escape ability. I believe this was a homebrew ability not in the standard lich stat block. 3 The "fir...
Asking a player to artificially weaken a powerful character is never appropriate in D&D (unless it uses imbalanced homebrew or third-party content). Mechanically effective characters are particularly fitting for a high-level game; if a hero has managed to reach the upper levels, that is usually ...
rules. The Dungeon Master has the ability and right to change or add any rule to the game that would make the game more fun. Players often call this the Rule of Cool because, even though the rules as written makeDnDwhat it is, no one wants to play a game that isn't fun and cool...