So, to make a RPG-Maker game "not suck", we have to check why many "suck": View attachment 295531 Yes, graphics are generally not that important in most games. Gameplay and story have way more impact on how fun a game is. But: the first thing about your game that someone will not...
It'll just make our lives a bit easier when we go to pick the sprites we need out of the atlas. We aren't keeping this atlas anyway (unless you intend to change the actual sprites and put them back into the game, but that's not what this guide is for). ...
This video walks you through the experience of authoring and running a workflow to build your application, restore environment to a clean snapshot, deploy the build on your environment, take a post deployment snapshot, and run build verification tests. Version: Visual Studio 2010....
Get a sample of these 5 packs to help you find the perfect expansion to the music in your game. Download Time Fantasy Mini Sprites These miniature versions are designed to fit into a single tile-space: perfect for use on the world map, or as tactics units, or even as icons. This coll...
Sometimes a cutscene or map calls for a more detailed animation than the default sprite walking animation. A ballroom needs its dancers to hold each other in their arms while they waltz and a kiss between lovers can make a farewell scene even more emotio
But it’s a tough way to make money since there’s not much demand nowadays, although the gaming industry is growing with far more indie titles using pixel graphics. You can learn to make pixel art just for fun as a hobby or with a practical purpose in game design. Both are great rea...
NFTs can include game sprites, the music you’ve recorded, photographs you’ve shot, notable accounts on various sites and forums, and pretty much anything else you can think of. With its growing scope and market, the future will likely present several more ways to earn money from NFTs. ...
just making something look good, there's a science to it. A science that is explained beautifully in the bookDesign For Hackers. If you're not terribly visually inclined, you're probably despairing about now. But there are ways to make designing your sprites and assets that little bit ...
awesome tutorials to get you through the initial stages. The forums provide additional tips and support, and you can purchase assets (e.g. graphics, sound effects, templates, sprites) on the Store, which is useful if you don't have the talent to produce your own assets for your game ...
I am making a game and have a template for myself to make bigger sprites without the use of tilesets, I want to place unique designs of houses and buildings for my game but it's very confusing for me considering it just doesn't work out. Is it a coding problem? or something else?