For the side you can either start from scratch and do it the same way we did the front or try to use this hack: With pieces of the front and back hair I already made I am able to quickly put together a base I can use for the side view hair. It needs some care to be sh...
Before we begin, we need to make sure that you have everything you need to follow along with this tutorial. You will need, Unreal engine (preferably a version later than 4.16) 2D assets for character and a test room. Side note, an Epic games account IS required to use the engine and ...
Using a midi controller I can literally dial in the settings. I use a modified version of the popular program Aseprite to draw and animate sprites. I can make changes in Aseprite, which outputs a custom binary animation format, and then the engine will instantly reload it while ...
Over 10 minutes you’ll design a custom dirt/rock pathway that can be used as a tileable game asset. The results are pretty decent but the real value is in the process. Once you internalize how to design tiles you can mess around with any texture like grass, lava, or even water(which...
“Originally our main goal was to create an easy way for people to play their favorite games again, and we utilized emulation from programs like DosBox to make that happen,” Kick said. “But, as the titles we worked on relied on more complex methods, we built a team and a custom engi...
Before we start, I recommend getting ahold of some tools to make your life easier when compiling your Sass. I work on a Mac so I personally use CodeKit but you are welcome to use any other preprocessor out there or even the good ole’ command line which we will use in this tutorial....
Game logic is built with blocks using a drag and drop interface that is strongly reminiscent of MIT's Scratch. If you have some programming experience (see final section in this feature), then you can do some advanced development by creating your own custom-coded blocks using the Haxe languag...
Level design – depends on the assets, sprites etc.; Assets for models – 2D and 3D artists working separately; Integrating plugins for video/audio, capturing the video; If online services or databases are at play – capturing and analyzing requests. A tip on solution: make a custom server,...
[TOOL] Build renamer: one tool allowing you to rename builds. [TOOL] ktools: allow to decompile animations in a spriter file. Useful, but you need some knowledge to make it works. [RESOURCE] DST Speech Mod Template: All the speech line in one file, useful for custom character. ...