In this tutorial, you’ll help humanity prepare for its future of telepathic abilities and virtual reality by learning to take a simple Unity game and make it work as a VR experience using Google Cardboard. You’ll find out how to: Integrate a VR camera into your projects Modify UI elemen...
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First of all, I'm not an expert - I only know Java, JS and PHP. I was curious to find out how it's possible to decompile a Unity game into a readable language. I'm struggling to understand the .smali files. Before posting this question on the forum...
Luckily, Unity has built-in support for “Treating the center point of the camera as a mouse cursor” when using a world-space GUI canvas, but you need to provide an extra script to make it work in VR space. First, expand GvrMain\Head in the Hierarchy. Find the Main Camera there ...
This is a post by iOS Tutorial Team member Matthijs Hollemans, an experienced iOS developer and designer. You can find him on Google+ and Twitter. Welcome back to our monster 7-part tutorial series on creating a multiplayer card game over Bluetooth or Wi
Make sure that this sample works on your machine. Stereo support works both in fullscreen and windowed mode.When you launch the game, hold shift to bring up the resolution dialog. There will be a checkbox in the resolution dialog for Stereo3D if a capable display is detected. Regarding the...
Jonathan Winbushis back with a step-by-step look at how you can take a project fromCinema 4D, easily import it intoUnreal Engine, and utilize the incredible tools and speedy workflow to make your project pop. In this tutorial, you'll learn: ...
Let’s Get Started With How To Make A Mobile Game App – Necessary Elements You Need? Developing a game can not be done using a conventional developing practice. However, if you have an experienced game developer, who specializes in Android and iOS development, then you’re just around the...
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turn. make framed hero portraits as well as round hero power buttons. make a burning rope that will count down the time until the turn is over. make decks of varying thicknesses. the more cards in your deck, the thicker it appears. separate the visual and logical parts of your game (...