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Open the SFM SDK through Source Filmmaker (NOT THE CSGO SDK, OR THE MAP WON'T WORK IN SFM), open the Hammer editor, and open the .vmf you want to turn into a .bsp. File>Run Map and change the settings to Normal and Normal. Make sure HDR is enabled. You can...
and plant phenotyping is following this trend. However, despite its potential, the complexity of the analysis of 3D representations has been the main bottleneck hindering the wider deployment of 3D plant phenotyping. In this review we provide an overview of typical steps for the processing and anal...
I’m learning how to make robots that help people and the planet. I’m currently a grad student at Carnegie Mellon’s Robotics Institute, part of their MRSD program.
I’m learning how to make robots that help people and the planet. I’m currently a grad student at Carnegie Mellon’s Robotics Institute, part of their MRSD program.
Although the details vary from bank to bank, new customers typically need to visit the bank in person and submit their papers. Contact the bank and find out what documents you need to open the account and if you need to make an initial deposit. ...
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Also, you would probably want to make sure each added waveform ends with 0. You could just write each waveform to a temporary buffer, then work backwards zeroing out until you hit 0, then add that to the main buffer. The program is intended to accept a text file piped in, containing ...
I compared the depth map with ground truth, then found I need to give a scale factor (around 5 in my case) for each scene to make it closer to gt (not very close). The predicted relative pose is also much larger than gt. This may be the reason to separate images into different ...
(voxel_grid_name.points)to calculate the distance between each vertex of the mesh and the already created voxel representation points. We then need to go through each point, extract the color of the closest mesh vertex, and map it into a color array of size (X, Y, Z, 4), where X,...