This is a blog post by iOS Tutorial Team member Marin Todorov, a software developer with 12+ years of experience, an independant iOS developer and the creator of Touch Code Magazine. This is the second part of a two part tutorial series on how to make a
The Unity will firstly display the setup pose of the SpineAnimation, then begin the animation in the next frame. It's very confusing for me. Because I make an "Appear" Animation and want to play this animation as soon as the GameObject is Instantiated. But It sometimes will show the Setu...
Welcome back to our iOS book open animation tutorial series!In the first part of this tutorial series, you learned how to create two custom collection view layouts and applied shadow layers to the book’s pages to create depth and realism in your app....
the transform set inRoot NodeA transform in an animation hierarchy that allows Unity to establish consistency between Animation clips for a generic model. It also enables Unity to properly blend between Animations that have not been authored “in place” (that is, where the whole Model moves its...
Let's, take another example where we will make some awesome screen transitions using animation curves. We will also be using some other helping scripts to control animations as we move from one screen to another. Now, here we will be make a sliding effect. In this we can make an object...
How do I make a Mesh Particle Emitter? (Legacy Particle System) How do I make a Spot Light Cookie? How do I fix the rotation of an imported model? Water in Unity Art Asset best practice guide Importing models from 3D modeling software How to do Stereoscopic Rendering Graphics Tutorials Scr...
How to contribute to UnityA guide for open-source contributersThis guide provides help and support for Unity users who may not have participated in an open-source project before. Unity uses distributed version control to version open-source components. Essentially, this means that you make changes...
Views1.1k Participants1 Currently, I have a requirement to use models created in Unity for use in Reality Kit, so I need to convert the models to USDZ formats. I used this approach (How to easily create AR content for iPhone using Unity), but the result was not as expected. Converted ...
i created a rig in order to more easily move the skeleton and joints around, so my animation key frames were attached to those nodes. i'm fairly new to this, so i'm not completely sure that i want the animations to bake into the joints or for unity to recog...
My name is Jackson Clayton. I am a Games and Simulations major at Miami University (Ohio). I grew up in northern Virginia, where I taught myself how to make games using Scratch. I am a passionate game developer and designer who focuses on mixing game genres and styles. I study and pol...