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Learn how to make a 3D mushroom in this Blender tutorial for beginners!
After modeling the cannon we will learn step by step how to unwrap it and make it ready to create a texture for it, we will learn how to use the unwrapping seam Technique, and follow the active quad as well, and a lot of things to create nice UV map ready to use. When we finish...
If you've ever wanted to create a space scene but didn't want to have to go through the drama's of sculpting and UV unwrapping then this displacement map tutorial (might) be for you! I recently discovered a super easy method to create realistic rock formations using only the displacement...
UV mapping is the process of projecting a 2D image onto a 3D object in order to texture it. In Blender, the UV mapping process involves creating a UV map, which is a 2D representation of your 3D object’s surface. The model is unfolded at the edges we create when building it and ess...
In Blender you have to use a Camera to Render. F12 will render through the active camera. Select a Camera in your scene and Ctrl numpad 0 to make that active. Shift A to add a camera - if there isn't one - and the make it active. Position the viewport to the view you want. >...
I'm looking for a simple guide on how to make and apply a normal map to my simple model. I've watched a bunch of videos and read docs but it's not the same process for me. 1. I have a wooden crate from blender that isnt textured but I exported the uv map/mate...
You will learn how to make an awesome 3D model viewer for iOS that can display models that you create in Blender. Here’s how the series will be organized: Part 1: Welcome! You’ll start by learning about one of the simplest formats that Blender can export models to – the OBJ file ...
22 Blender tutorials to boost your 3D modelling and animation skills 23 of the best ZBrush tutorials This is where VDMs come in. These are RGB colour maps that represent data in 3D space. The colour gamut looks similar to a normal map, if you’re familiar with those, and enables sculptors...
如果你想改变纹理的 大小,添加一个节点贴图(node map)。 Now select the wine material and use a glass shader with IOR set as1.33,and color red. 现在选择葡萄酒材质并添加一个IOR为1.33的玻璃着色器(glass shader),颜色为红色。 Blender material settings Blender材质设置...