Navigate to the folder where you have stored your game files to view the project structure. This will be different depending on the platform for the game. For example, a PC standalone game will include an executable file. Developing Games With Unity You can use the Build Settings to specify...
Unity project that demonstrates how to use theKtxUnity package. You have to download theExample image filesseparately and extract them into theAssets/StreamingAssetsfolder (for runtime loading tests) and/orAssets/Textures/Demo(for Editor import). ...
Whatever version of Unity you’re using, remember to always import the asset in an empty project, so that the engine’s project settings get properly imported. If you decide not to import in a blank project, at least make sure to remove the old Corgi Engine folder first to avoid ...
This example shows how to convert VideoPlayer texture to OpenCV Mat using AsyncGPUReadback. - EnoxSoftware/VideoPlayerWithOpenCVForUnityExample
Simply set your build mode to Release, build your app, and then you can retrieve the .ipa file on your mac or on your PC. To make the directory where it is stored in appear on your mac, in visual studio just click the 'Show IPA File on Build Server' icon. Then use Application...
When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the build will depend on the size of the assets you decided to package within your game. It’s not the same to...
file then make sure you lock the file before writing into it. You can use theFileLockinterface for locking the portion of the file. You can get the associated lock for a file by calling theFileChannel.getLock()method. Seeherefor an example of locking a file in Java before writing into ...
Run LMTools.exe and go to theSystem Settingstab. Make a note of theComputer/HostnameandEthernet Address: Information for license generation can also be retrieved using Command Prompt:ipconfig /all. In the Command Prompt window, these two quantities are reported as the Host Name...
There are 3 different groups for minors under 18, so if your game targets children of different ages, make sure that the game supports those account types. You should also provide time-tracking and automatic logout features so that minors are automatically logged out when they run out of allo...
using UnityEditor; using UnityEngine; public class CheatsWindow : EditorWindow { [MenuItem("My Game/Cheats")] public static void ShowWindow() { GetWindow<CheatsWindow>(false, "Cheats", true); } } Let’s explain: At line 4 we have to make CheatsWindow class, a derived type of EditorWi...