How to Build/Export Your Game in Unity to Windows: In this instructable, I will be showing you how to export your own game made on Unity. The process is fairly simple, but make sure you follow along so you don't miss anything! I learned this method by wa
Resizable Window = UNCHECKED If you make sure these settings are selected, this will work when you run your game, and you will see the correct resolution. HOWEVER…many have reported this is not working. Here is why. Why the Screen Size Resets Whenever you build a new game using Unity, ...
In Mac, delete the corresponding preferences file located in ~/Library/Preferences/unity Now when you build your game, your CUSTOM standalone resolution will work, either for fullscreen mode, or if you wish, windowed mode. If you liked this Unity Fullscreen Resolution tip then check out our ...
When running in windowed mode, you can drag the corners and adjust how large you want it to be. While a smaller picture tends to be less graphically intensive, you may not be able to make out tiny details. It’s best to find a balance between the framerate and window size. LaunchStea...
Make sure that this sample works on your machine. Stereo support works both in fullscreen and windowed mode.When you launch the game, hold shift to bring up the resolution dialog. There will be a checkbox in the resolution dialog for Stereo3D if a capable display is detected. Regarding the...
1. Make sure everything is updated Usually, when a game keeps crashing on your computer, the first thing you do should be toensure that your computer meets the system requirementsfor the game. But Content Warning isn’t asking a lot for your machine: as long as your computer is less tha...
Volumes are basically SwiftUI scenes embedded in windowed apps which display RealityKit or Unity 3D objects in parts of windows. Users can reposition windows and volumes in the Shared Space wherever they like. Spaces are immersive "Full Spaces" dedicated to one app where only one app's content ...
Make sure these settings are selected. Whenever you build a new game using Unity, itsaves a registry key (in windows) or a preference file (On Mac) under the Company Name You selected for the player settings. By default, this is “DefaultCompany”. Many (including myself) didn’t even...
Understanding how mouse input works is one of the most fundamental tools in every Unity developer’s skill set. Not only is the mouse used for interacting with 2D UI elements, such as buttons, sliders and checkboxes, it’s also very common to use it to interact with 3D game objects inside...
"we would still lean toward an HTC Vive with a Deluxe Audio Head Strap for the most complete VR experience" Why? Is it the inferior Vive controllers? The sweet last-gen outside-in tracking? Displays? The extra $100 for the DAS? When you make a comment like that, it's nice to point...