Unity uses straight alpha blending. Hence, you need to expand the color layers… The alpha channel in Unity will be read from the first alpha channel in the Photoshop file.Setting UpBefore doing this, install these alpha utility photoshop actions: AlphaUtility.atn.zip...
I'm just passing Unity's default quad mesh to the Mesh Filter Is this normal behaviour? Is there anything I can do to make it work only where the quad is being drawn? The mask shader code: Tags { "RenderType" = "Transparent" } Pass { Stencil { Ref 1 Comp Always Pas...
Let’s assume you have your alpha texture on a transparent layer inside photoshop. Something like this: Now we need to copy the transparency into the alpha layer. Set the selection to be the contents of your main layer by Command-clicking on it in the Layer Palette. ...
Furthermore, layers work like transparent sheets stacked on top of each other. You can create a background layer or duplicate layers using the Direct Selection Tool to add depth to your logo. When you make changes to one layer, it won’t affect other layers. Whether it’s editing text, ...
Introduction Optimizing a scene to increase its frame rate can be a difficult process to get right, due to the number of aspects that contribute to the final rendered image. It can even be hard just to find the right settings to change for the result you
Unity version : 6000.0.30f1+ Checkout to branches for older versions Tested with : Win DX11 SceneImageDescription SRP0101_Basic Super basic SRP that renders unlit material objects SRP0102_AssetSettings Let the SRP Asset to pass some custom variables SRP0103_CustomGUI Have a proper interface for...
best advice would be to make sure to render everything you need in the same frame. To clarify, you should not render some textures in one frame and use them in another frame. Specifically from the Image Effects package, the "motion blur" effect uses a render texture from the previous ...
Blit()toBuiltinRenderTextureType.CameraTargetat necessary stage so that the toggle buttons on scene view functions correctly MakeUGUIgeometryvisible in scene view, do 1 2 3 4 #if UNITY_EDITOR if(camera.cameraType == CameraType.SceneView) ...
The result was a simple plain icon: Plain, but enough to make a health counter with. Let's make it semi transparent and add it to the world. Our health counter will display from one to three of these icons to indicate how much life we've got left. To give it some more juice, ...
This Texture Packer tutorial will show you how to use Texture Packer to create and optimize sprite sheets in your games, using a Cocos2D 2.X game as an example. Along the way, you’ll learn how to use pixel formats and Texture Packer wisely to make sure your...