Example: // Calculate correct size and assign it to the RectTransform const float scale = 0.5f; // Set this to whatever size you need it - best make it a serialized class field var rt = GetComponent<RectTransform>(); rt.sizeDelta = new Vector2(result.texture.width*scale, result.texture...
How to make a SkyboxA Skybox is a six-sided cube that Unity draws behind all graphics in the Scene. Here are the steps to create one:Make six Textures that correspond to each of the six sides of the skybox, and put them into your Project’s Assets folder....
When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture layout looks like the following.As you can see, from Unity’s perspective, it looks very similar to the texture 2d case. The only difference is the underlying resource type.What is a ...
03-How to make a Video Game in Unity是【Unity】入门教程的第3集视频,该合集共计60集,视频收藏或关注UP主,及时了解更多相关视频内容。
Creating a textureless “pure3D” look Introduction After requests from other devs for my shadercode, I've decided to share both the shader files as well as make a how-to guide, for creating textureless 3D assets, and shading them inside Unity3D. This is that how-to guide. It's also...
With the videos inside Unity, prepare the scene with the required Components needed to make the video playback work, which are: AGUI Texture, that will hold the video to create a handle its attributes. AnAudio Sourceto play the video’s audio. ...
How to make a mini map for your scene in Unity3d This is my first tutorial on Unity, kinda nervous writing it... Anyway have you guys ever play Hitman, Dynasty Warrior, Starcraft or any RTS games? Usually at the bottom left of those games, there's a 2d map showing where the players...
实例渲染(Example Render) - 大小:2m 目录:136 (Chris)How To Make A Clover Field With Hair 资源数量:581,软件_3d游戏相关,GSG灰猩猩C4D基础入门视频教程合辑/136 (Chris)How To Make A Clover Field With Hair/实例渲染,GSG灰猩猩C4D基础入门视频教程合辑/136 (Ch
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Here you can see how the characters reflect Unity's light sources for dark objects in your scene, amid lights like the windows, and how animated lights like flickering lanterns contribute to the atmosphere. All those things you can learn in the coming up 30 minutes to make your game look...