This will require a little bit of experience with Game Maker. Don't do this for your first game. Make a simple block sprite for your wall. Also make a sprite for your player. For the wall call it spr_wall and the player spr_player
Of course, you can increase theMax sizeof the texture to get all sprites packed as strip. But in this section we will learn how to import a sprite sheet with grid layout. First, don't add a_stripNsuffix to the sprite sheet's file name, because we don't want GameMaker Studio to sp...
yes hello idk if im plain stupid ive been looking around for hours for this answer and its really simple i want to press a button like E when i press...
We need to create another object now to control the decal effects, so make a new object and call it obj_decal_control. This is where all the magic will happen! In this object we need to add a Create Event and then the following code: decal_surf = -1; This initialises the variable...
Still in obj_Rectangle, add a Right Mouse Down event. Here we will make the instance rotate when clicked with the right mouse button (so that you can compare what happens when using a regular rectangle mask with a rotated rectangle mask). To rotate the sprite we need:...
Introduction: How to Get Your Avatar to Move (W/ Arrow Keys)- Gamemaker This guide will teach you how to make your main character move with the arrow keys in gamemaker studio. Step 1: Create Your Sprite Right click on sprites then select create new sprite. Add an image of what you wan...
Start by setting up any required actions in_init(). This function isn’t strictly part of the game loop since it only runs once, on start. For a game that requires mouse input, you’ll need to make a special call to enable it: ...
GameMaker: Studio. I wanted to make a very simple (and free) guide on how to make games for Android, and the best solution to this is Stencyl. Stencyl offers almost everything GameMaker: Studio offers while being free and just as easy. Android game development does not have to be hard ...
So how i can create and save a variable for every Instances of an objects in one room? For example: we have one Destructible Box Obj and we have 100 instances of that box in one room, how i can make it possible to don't load destroyed boxes after ...