Well, that's what I'm trying to write about today, how to make a simple mini map similar to that, instead of using the top down camera method. This comes in handy when you're trying to create a mini map to locate the player and the enemies (AIs) current position... Like Hitman,...
Set Box collider Is Trigger to true in the Pickup prefab and this gives you OnTrigger function Unity caches all the static colliders – everytime we move, rotate or scale the static colliders, the Unity will recalculate the cache – takes resources! We can move, rotate or scale dynamic ...
This is a blog post by iOS Tutorial Team member Marin Todorov, a software developer with 12+ years of experience, an independant iOS developer and the creator of Touch Code Magazine. This is the second part of a two part tutorial series on how to make a
However, if you want to make a prefab in your scene use the non-Gecko package instead, you can do that by passing the preferredPlugins option to WebViewPrefab.SetOptionsForInitialization() before the prefab initializes, like this: using System; using UnityEngine; using Vuplex.WebView; class...
How to make a Video Game in Unity 的课程笔记。 1. 基础 Scene 视图,滚动鼠标中键缩放,opt+左键以视图中心为轴心旋转。 Hier...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
First-person shooter (FPS) is a subgenre of shooter games where the player is controlled from a first-person perspective. To make an FPS game in Unity we will need a player c...
Learn how to make a Match 3 game in this Unity tutorial!
How to Make a Game Like Jetpack Joyride in Unity 2D – Part 2 40 mins Getting Started Making the Mouse Fly Forward Setting the Mouse Velocity Making the Camera Follow the Player Adjusting the Camera Offset Generating an Endless Level Creating a Room Prefab The Idea Behind the Room...
Maybe I don't describe my problem clearly. I have reorder by code to make things clearly: I Instantiate aSkeletonGraphicPrefab, whoseStarting Animationproperty is set to one Animation name. The Unity will firstly display the setup pose of the SpineAnimation, then begin the animation in the next...