and you should see the dice skins you added. You can select the ones you want to use and start the game. Similar to choosing a new dice skin when you make a roll, you do have to wait until there’s a chance to make an active ability check, and then you can switch out your new...
Once you’ve done so, you can speak to him to pick a new class. There’s no limit to the number of changes you can make, either. If you’re like me and you’re deeply committed to the roleplaying elements the game offers, you can add a new scar after every fight, or pick a ...
As a DM, if you want to make this a less deadly encounter, your job is to give the players a chance to make the appropriate preparations by somehow letting them know what to expect. In addition to encouraging strategic play to make the encounter objectively less deadly, this also makes th...
Players looking to make the most powerful Wizard can do well to build the right foundation from level 1. Making the right decisions from the very beginning will lead to the strongest possible character, resulting in a powerful Wizard who can dominate encounters. With that in mind, there are ...
We call“Rule Lawyers”to the players that tend tostop the game or combat just to look for a ruleon their Player’s Handbook and make it work in his favor no matter what. Usually, they’llargue with the DMfor 10 minutes until they hear the DM say “Okay, you’re right” (even if...
After unleashing the hound of hell on this topic, I think it would be nice to start a discussion about said subject here to avoid (more) off-topic there. How do you deal with Good/Evil? Can the Lawful Good Paladin align himself with the Necromancer? Can Necromancy be used for good, ...
However on that first day, I was planning on their taking orders and receiving orientation from a program coordinator (i.e. their manager). What are some ways I can make the orientation/first day engaging enough that it doesn't just come across like a scripted one-man cutscene? dnd-5e-...
s where the realDark Soulsbegins. And if you’ve ever wondered why the first paragraph after the first header in most of my articles summarizes the actual useful points buried in the Long, Rambling Introduction™, now you have your answer. I do that on purpose to make the article work...
feats for Indiana Jones, there are several that can make strong choices. Tough is a great option for someone who will be on the front lines a lot and needs help standing strong. Gunner can be a good choice if players want to reflect Indy's use of firearms and boost his DEX to boot....