This Minecraft tutorial explains how to craft a redstone repeater with screenshots and step-by-step instructions. In Minecraft, redstone repeaters are one of the many mechanisms that you can make. Let's explore how to make a redstone repeater.
I want to have a circuit that when I apply an input signal, the output signal doesn't change for 2 to 5 minutes. When the input turns off, I again want a 2 to 5 minute delay. I could accomplish this with (roughly) 240 to 600 redstone repeaters, but this is far in excess of b...
We've already done a tutorial explaining why buttons are superior to levers, but now I want to show you a way to make them even more useful than they...
NASA had a long way to go from Project Mercury. The Mercury spacecraft could hold only one astronaut and had limited capabilities. NASA designed the craft for suborbital and orbital flights. The longest Mercury mission lasted less than a day and a half. In order to make a trip to the moo...
3 Iron Ingots (in a "v") = 1 Bucket Step 3: Carts and Rails The more you play the game, the more efficient you can be. Some things you can make that will make mining more efficient are carts and tracks. These start pretty basic and can be souped up to be pretty awesome. ...
After delivering items, there is a 3-second delay until it can seek items again. The allay has a single inventory slot to hold a stack of items (usually 64 items) in addition to the item it got from the player. So, this will make having an allay find unstackable items, like potions...
The Repeater on the right you will need to put on 4 ticks, and the one on the left on 2 ticks. This will cause a long enough delay between the Pistons moving to launch the TNT. Now for the Sticky Pistons. Put one of them one block below next to the right Repeater, facing up. ...
At this time we do not feel it is necessary to make changes to the Signal 50, but we will continue to monitor the data and your feedback closely. EQUIPMENT Adjustments Drill Charge Reduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for...
public WideComboBox(Vector items) { super(items); } public WideComboBox(ComboBoxModel aModel) { super(aModel); } private boolean layingOut = false; public void doLayout(){ try{ layingOut = true; super.doLayout(); }finally{ layingOut = false; ...
I do remember having a guide of moves (early internet) where i did manage to do every fatality on every character at least once. That was interesting. I only remember one or two easy ones now. Alot of fighting games turn out to actually be fairly slow, these days to make up for lag...