where you control the action from a detached, overhead perspective, this game keeps you in the action by giving you a character to control on the field itself. To keep the action fast-paced, and make sure
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I didn't want to make a documentary, so, by making it a narrative feature, my first duty is to not only tell a story the right way, but to tell a story that's a rewarding narrative experience, that people can lose themselves in. And for me, with every choice that I made during ...
However, this might be a bad idea sometimes as you can be teleported in the middle of stone blocks that can suffocate and end up killing your character. Just make sure to input a Y-coordinate high enough, like 60 – 70 blocks up, so that you can be teleported safely with limited fal...