The landscape of creating a game in Unity demands in-depth understanding and thoughtful decision-making. Before embarking on the journey of creating games with Unity, there are several factors to contemplate regarding this powerful engine. As we delve deeper into this exploration, we'll investigate ...
In the previous article, “How to Create a 2D Character Controller in Unity: Part 1”, we discussed in detail how to create the character's foundation, including its physical behavior and basic movement. Now, it’s time to move on to more advanced aspects, such as input handling and dyna...
Importing the sprite sheets into Unity Create a new 2D project in Unity. We are using Unity 2023.1.9f1 for this tutorial. You would have to split the sprites manually if you just copy and paste the sprite sheet into Unity. That’s why we’ve created a free Unity asset calledTexturePacker...
How to Make a Game Like Jetpack Joyride in Unity 2D – Part 3 Jun 22 2018 , Unity 2017.x, Unity Unity 2017.x, Unity In the final part of this series, you will generate some coins and lasers, construct a scrolling background, all to some fancy beats. By Mark Placzek. Leave a ...
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Get ready to embark on a game development journey and unlock your potential in the world of Unity! 此课程面向哪些人: Anyone who wishes how to learn how to create their own RPG game using Unity. Anyone who wants to make their own 2D games. People who want to create and publish their ...
Now, if you go inside TexturePacker, you can simply drag in all the sprites you want to use in the scene into the software. For now, I will just create a sprite sheet containing buildings, town objects, and two tiles for the ground. To make the sprite sheets readable by Unity, I ...
2D objects, however, this has the limitation of not being available during runtime. To achieve a full fade-in, fade-out effect while your game is playing, you will need to do some work in C# - and as far as 3D objects are concerned, you now have the Material needed to make it ...
This project will be written in UnityScript. Inside the Assets folder, create a new one called Scripts. This will contain all the necessary functions to make game run. In the first part, we’ll create the variables, giving them a name and type. Inside the Scripts folder, create a new ...
It’s simply a plain blue background with a score and move counter. Time to fix that! First, create an empty game object and name it BoardManager. The BoardManager will be responsible for generating the board and keeping it filled with tiles. Next, locate BoardManager.cs under Scripts\...