usingUnityEngine;usingUnityEngine.UI;//设置 text 需要引入 UIpublicclassScore:MonoBehaviour{//只需要位置信息,所以不引用 GameObjectpublicTransform player;//引用 LabelpublicText scoreText;// Update is called once per framevoidUpdate(){//转换浮点数为 string 并且只保留整数scoreText.text=player.position.z...
Legacy Documentation: Version 2017.1 (Go to current version) Language: English Unity Manual Unity User Manual (2017.1) Working in Unity 2D Graphics Physics Scripting Multiplayer and Networking Audio Animation Timeline UI Canvas Basic Layout Visual Components Interaction Components Animation Integration Auto ...
usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatinitialAspect;//目标3d物体publicTransformtargetObj;//物体初始的世界坐标privateVector4initialPos...
Unity User Manual 2022.2 Create user interfaces (UI) Unity UI UI 操作方法 创建World Space UI 使用UI 系统可以在世界中轻松创建位于场景内其他 2D 或 3D 对象之间的 UI。 如果场景中还没有 UI 元素(如图像),首先使用 GameObject > UI > Image 创建一个 UI 元素。此过程还将创建画布。
-- The Viewport3D provides a rendering surface for 3-D visual content. --> <Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10"> <!-- Defines the camera used to view the 3D object. --> <Viewport3D.Camera> <PerspectiveCamera Position="0,0,2"...
Then, select Render Mode as Material Override and drag and drop the Object you want to play the video on — in our case, the Video_Canvas cube. Let Material Property be _MainTex. If you click on Play in the Unity Editor, you will see something like this: a video being played on eac...
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Next, start up Unity. From the welcome screen, selectOpenand then theStarterNinjafolder to open the NinjaAttack project. In the Project Browser, double-clickMainScenein Assets. Then give the game a try by pressingPlay. You’re the ninja on the left. As monsters make their way across the...
To do that, we're going to need some nice pretty grass to cut. After a lot of searching, I finally found this lovely texture. So download the image at full size and copy it onto your canvas. After that, click the eye icon to make the layer invisible. Step 2 Next, we need some ...
Phaser.AUTO parameter is to specify whether you want a 2D canvas or a WebGL canvas. In this case, you will use WebGL by default but will fall back to 2D if it’s not supported. Loading State Tutorial Next, you'll create the loading state to load the assets into the scene. Open ...