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and again, we can use the hair animation of the walking frame to make our sprite movement a bit less static. If we try to assemble this sprite, we will run into a problem. Either we have to place him too far on the back or he overlaps the head. To fix this, we take the pig ...
I got a loader to work, but I'm getting an error everytime I try to convert it to a Bitmap. var my_sprites:Bitmap = new Bitmap(my_loader.content); I would use the .content property, right? Shouldn't that give me it's BitmapData, which would then be used to make the Bit...
This is all you need to do on the JavaScript side. However, to make it works, you need to specify in the project’s properties that you want to request access to the device’s sensor. The capabilities needed for the proper execution of our application are listed inside the WMAppManifest....
We add the sprites that are on the back of the scene first and work our way to the front.The default anchor point of CCSprite is the middle of the sprite. I’m changing it to the left-bottom corner of the image to make it easier to place them....
I will help atleast a little tiny bit. http://www.youtube.com/watch?v=1tj-9HFz8C0 No spaces V^ http:// www . youtube .com/ watch?v=1tj-9HFz8C0 If you watch the full video you will know how to use my project properly to rip sprite sheets and make sprites available. Make ...
We will use the Orange Highlight for this tutorial, but feel free to use any of the other colors such as the White Highlight or Blue Highlight (this will make sense in just a bit). 8 Use the Rectangular Marquee Tool (M) to make a 565px by 121px selection exactly like the ...
Next, we will create aspawnCat()function inGameScene.swift, so that we can initialize our cat sprite. We’ll break this out into its own function to be able to reuse the code and to make sure that only one cat is in the scene at a time. ...
We add the sprites that are on the back of the scene first and work our way to the front.The default anchor point of CCSprite is the middle of the sprite. I’m changing it to the left-bottom corner of the image to make it easier to place them....
To make this playable may be a bit "difficult" - it would need something like a common event that checks when action xy is performed what area you are in and then pick one of the sounds. There may be some options or plugins that I don't know which simplify that. But to do...