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Bridging, hole filling, and Boolean functions are all represented in Blender. The simplest way to fill a hole in Blender is to first select the boundary loop with Select → Select Boundary Loop or select all non-manifold edges with Select → Select All by Trait → Non Manifold (Shift + Ct...
Technically speaking, we’ve got 98 meshes used in the scene generating up to 377781 vertices, 16 actives bones, 60+ particles that could generate up to 36 draw calls. And trust me, having few draw calls is the key to optimal performance, even more...
, then run through all of the parts of the knife using a for loop then run through the table of faces also using a for loop. Once you’ve done that you apply the texture/decal to the all of the faces of that part. Here’s some code to reference off of: for i,part in pairs(...
For example, to create a simple cube, you need to add 8 points(vertices) and 12 triangular faces. 1.5 MATERIAL When creating geometry, the shape of the geometry is determined by specifying the vertex of the geometry and the face of the triangle. In addition, you need to add ...
Unfortunately POV-Ray doesn’t export objects in a format that can be 3D printed or can be loaded by Simplify 3D. So I had to use CAD software Blender 3D to create another version of the robot just so that I could load it into Simplify 3D and create that screen grab. It only took ...
Bridging, hole filling, and Boolean functions are all represented in Blender. The simplest way to fill a hole in Blender is to first select the boundary loop with Select → Select Boundary Loop or select all non-manifold edges with Select → Select All by Trait → Non Manifold (Shift + Ct...
Bridging, hole filling, and Boolean functions are all represented in Blender. The simplest way to fill a hole in Blender is to first select the boundary loop with Select → Select Boundary Loop or select all non-manifold edges with Select → Select All by Trait → Non Manifold (Shift + Ct...