Longstanding issues with the usability of Archwing Melee has been fixed. Made numerous changes here based on Public Test results, including further Melee weapon rebalancing. Increased base Melee magnetism range from 100 to 140m Decreased chance of Enemy Fighters performing a maneuver to break away fro...
Most of them do things like increase your health, increase your resistance to ranged or melee attacks, and increase your damage output. Some Souljades do cooler stuff, like modifying a certain weapon's attack, or making you near invisible when you dash, but the basic stat buffs shouldn't ...
Alongside Fia, there are many NPCs to interact with in Elden Ring. If you’re wondering how to get Patches to kick you off a ledge, where to find the Beast Clergyman, or how to get D’s Twinned Armor set, check out our coverage on FromSoftware’s open-world title. Gamepur is suppo...
“The AI knows how to parkour up (cliffs or ledges) and get to you. Or they know that you are trying to be on a high level trying to shoot at them from at a range distance,” explains Paramo. “They adapt, and even though they might be a more melee-focused character, they’re ...
Fixed an issue causing 2H Melee and Magic Staff dodge rolls to have a smaller invulnerability window than the other weapon types. Fixed inconsistent cancel timings between dodges of different weapon types. Fixed a bug which could cause a backwards dodge to result in a small teleport. ...
Fixed an issue causing 2H Melee and Magic Staff dodge rolls to have a smaller invulnerability window than the other weapon types. Fixed inconsistent cancel timings between dodges of different weapon types. Fixed a bug which could cause a backwards dodge to result in a small teleport. ...
Archwing Melee Range Mods now affect aim assist lock-on range. Archwing Gun stats normalized – space combat now uses ground “Heavy Weapon” stats. UI Lead indicator has been added to relevant Archwing Guns. Systemic Changes: The Kuva Lich ‘Valence Fusion’ has been added forbuiltArmaments an...
Fixed an issue causing 2H Melee and Magic Staff dodge rolls to have a smaller invulnerability window than the other weapon types. Fixed inconsistent cancel timings between dodges of different weapon types. Fixed a bug which could cause a backwards dodge to result in a small teleport. ...