To do this, artists use 3D modeling software programs like Autodesk Maya, Blender, and SolidWorks. They use techniques like polygonal modeling (creating the surfaces of 3D objects from interconnected 2D shapes) or NURBS (non-uniform rational B-splines, which use mathematical modeling to create 3D...
Blender, andSolidWorks. They use techniques like polygonal modeling (creating the surfaces of 3D objects from interconnected 2D shapes) or NURBS (non-uniform rational B-splines, which use mathematical modeling to create 3D shapes). They then further refine the model, adding details to ensure that ...