Color, the viewport2.0 will not update, it stays what status it is , after Viewport shows correctly, then connect aiuserDataColor to standartsurface, this will make Arnold render takes the information it needs to render images, in this way, the slider of Emissionr weights can control both ...
Solved: Hello, I found how to get an array of face_vertex in a geo but I can't find how to get each indices of each vertices of each face, like a
You can assign the radiosity to be permanent, by using the vertex colors modifier, and use the “assign vertex colors” function in the roll-out Detach each smoothing group! Unity does not retain multiple vertex colors per vertex over the same channel, so if you want to retain the radiosity...