Today’s post is a bit technical, butit will help some VR devs out there to have fewer headaches. It is a short guide to implementsome sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit, that under the new XR Plugin Management in Unity are not wo...
A great way many people have found to integrate VR in their day-to-day lives is using it for exercise. That’s something I’d only dabbled with in the past, but with a new playspace and drive to use VR more than I have before, I put together a solid workout routine purely in V...
But Oculus’ biggest competition didn’t let Luckey and co. hog the spotlight unimpeded. HTC revealed an updated version of its SteamVR-powered Vive VR headset during CES 2016, dubbed the Vive Pre. The Vive Pre adds a front-facing camera to the headse...
SteamVR features a slider that enables you to increase or decrease the rendering target for each HMD, which technically enables us to push the same pixel count to each device. But instead, we opted to leave the setting at the base value of 1.0 for each headset because we believe that most...