Let there be ninjas! In this Cocos2D 3.0 tutorial, you’ll learn how to make a simple iPhone game, even if you’re a complete beginner.
Now if you are a looking forward to developing Android apps of your own, it is very much necessary that you have the proper development environment in your system. This article will take you through the exact ways of getting the Android SDK installed in your Windows 10 systems. Having the ...
Note from Ray: You guys voted for me to update this classic beginning Cocos2D tutorial series from Cocos2D 1.X to Cocos2D 2.X in the weekly tutorial vote, so your wish is my command! :] This tutorial series is now fully up-to-date for Cocos2D 2.X, Xcode
Flat vs. Material DesignWhether it’s Android or iOS, design plays a vital role in the success of an application. When it comes to UI/UX design, Android and iOS have different design approaches.Apple usesHIG (Human Interface Guidelines)based on Flat Design that follows the principle of simpl...
Extract the shared libraries to a temporary folder: privatestaticbooleanextractAndLoadLibraryFile(StringlibFolderForCurrentOS,StringlibraryFileName,StringtargetFolder){StringnativeLibraryFilePath=libFolderForCurrentOS+"/"+libraryFileName;StringextractedLibFileName=libraryFileName;FileextractedLibFile=newFile(target...
Built usingTs.ED: Ts.ED is a Node.js Framework on top of Express/Koa.js. Written in Typescript, it helps you build your server-side application easily and quickly. If you want to start a complete out-of-the-box project or fully customize it yourself, Ts.ED will guide you there!...
Below are examples on how to start IDE from the command line on different OS. You should substitute the product name and version/build...
How to build a chat app: Everything you need to know In this guide, we’ll cover the main points you need to think through when it comes to building a chat app. Whether you’re a lead software architect at a startup, or an entrepreneur thinking through a proof of concept, this guid...
Kotlin version Add the following lines to the EditText in your xml: android:overScrollMode="always" android:scrollbarStyle="insideInset" android:scrollbars="vertical" Add this to the Activity/Fragment: myEditText.setOnTouchListener { view, event -> view.parent.requestDisallowInterceptTouchEvent...
I installed it using the command below (Install Homebrew first if you don't have it): brew install gradle Once Gradle is installed, you can use following command to initialize(or update) the gradle wrapper in your project: gradle wrapper That's it. Your gradlew and gradlew.bat files ...