1. git clone just dnspy and build using "dotnet build" works. But how can I add dnlib project to dnspy solution in vs2019 and make it build. 2. I also tried the NuGet from vs2019 and install dnlib, but it gets only the dnlib.dll not the entire project. 3. downloaded the dnlib ...
In my view, the IL Spy is not as user-friendly as dnSpy. But it is a good tool to keep, in case other tools don't produce a desired result during your RE work. Just as the initial dnSpy, theoriginal IL Spywas also abandoned and is now maintained as a fork. ...
Last, compile this code by going to '''Build'> Build Solution (Ctrl + Shift + B)'and copy the'TestMod.dll'file to the 'Info.json'file. After starting the game, you will see messages in the 'Log.txt'file. Also detailed log can be found in 'YourGame\YourGame_Data\output_log.txt...
== Additionally == You can explore the game code using the [https://github.com/0xd4d/dnSpy dnspy] tool. Also available source code of my [https://github.com/newman55/unity-mods mods]. == Runtime Unity Editor == In-game inspector, editor and interactive console for ...
You can explore the game code using the dnspy tool. Also available source code of my mods. Runtime Unity EditorIn-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a ...
You can explore the game code using the dnspy tool. Also available source code of my mods. Runtime Unity EditorIn-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a ...