Round Robin Occlusion (RRO) improves VR performance by alternating rendering occlusion between one eye each frame instead of both, at the cost of a single frame of latency. To optimise stereo rendering on the CPU, use instanced stereo for desktop and mobile multiview for mobile. Forward ...
It proceeds through three sections exploring the purported modifiers of reality (especially X-Reality, Extended Reality, and Mixed Reality), how performance brings the virtual to matter, and testing these ideas through a case study, the immersive VR/MR/XR artwork Child of Now staged in Melbourne...
we can execute the tiling phase for a huge set of draw calls ahead of time to get a head start, and a performance boost in the process. Equally, if a task only needs to wait
When using Opencomposite, as far as I know, SteamVR setting are bypassed. If you want to adjust super-sampling or IPD, I suggets you do it in either oculus software or probably more efficient : Oculus Tray Tool, which allows you to set up specific profile per games. Regarding your sudde...
But with VR, you can. I think we’re going to get feedback loops on what high performance looks like that we’ve never had before with VR. It’s new, and will get better and better over time, but that’s one of the ultimate benefits from this. Derek Belch: What are you ...
You can use Unreal Engine to create mobile games or those tailored for consoles (Playstation, Nintendo, and Xbox), PC, AR, and VR. The primary features of Unreal Engine include: An enhanced pipeline integration. Unreal Engine provides the different tools and algorithms required to develop a ...
in every aspect of a process control system and are key to getting critical data to the right people at the right time. The move to high-performance HMIs will help improve an operator’s ability to manage operations effectively and increase response time to alarms and other abnormal situations...
VR scientists and engineers are continuously exploring ways to make user input as natural as possible to increase the sense of telepresence. Some of the more common forms of input devices are: Joysticks Force balls/tracking balls Controller wands Datagloves Voice recognition Motion trackers/bodysuits...
VR scientists and engineers are continuously exploring ways to make user input as natural as possible to increase the sense of telepresence. Some of the more common forms of input devices are: Joysticks Force balls/tracking balls Controller wands Datagloves Voice recognition Motion trackers/bodysuits...
With a laptop graphics card, all of the high-demand visuals are processed by a dedicated chip, which can dramatically improve a game’s smoothness and increase the resolution it can be played at. With virtually any new laptop on the market today, they all come with some kind of GPU (...