usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatinitialAspect;//目标3d物体publicTransformtargetObj;//物体初始的世界坐标privateVector4initialPos...
Why are your graphics blurry when you import them in a Unity scene? It often has something to do with the default settings that Unity applies to your graphics. Does your Pixel Art or other graphics look like the guy on the left inside Unity? I’ll show you how to fix it! I also ma...
How to Enable SSAO in URP! (Better Unity Graphics) Learn how to enable SSAO (Screen Space Ambient Occlusion) in Unity URP. This is a simple effect tha
Their feedback can help you improve your game design. Step 5. Plan for post-launch support Planning for post-launch support allows you to prepare for issues that might arise when the game is released to the public. It also sets you up to deliver an excellent player experience. For a ...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Step 5: Continuously Improve and Evolve: Game development is a lifelong learning journey. Embrace a growth mindset and always seek ways to improve your skills. Engage in personal projects, experiment with new technologies, and learn from both successes and failures. The willingness to adapt and ev...
To improve efficiency and drive revenue growth, the Unity team recommended testing the Unity Ads bidder in LevelPlay. Huy notes, "We've applied Unity Ads bidding tests to almost all of our portfolio and the results are very promising, with a lot of resource savings in addition to a 10% ...
3. Soft-release your game. Elaborate and intricate idle games always require careful balancing. Launching in stages might give you time to fix bugs, add advertisements, and create a sustainable economy within the game. To improve your chances of earning a worldwide release, make sure the soft...
Open your project settings (Edit > Project Settings), in Graphics, at the top of it, set a Scriptable render pipeline asset (the URP default template usually comes with a few, pick the HighQuality one) In the scene, select the UICamera, on its Camera component, set RenderType to Overlay...
FREE Add to My Assetsmmanuyeldev 2 years ago Excellent Book and Asset, I recommend it This Book has helped me to improve as a Video Game Publisher and Developer. It has very good recommendations and advice. It goes to the point in ever...Read more reviews ...