This way we can use H to toggle hide and show a mesh. For as long as we hover the face set or empty space in our 3D scene, we can continue this toggle. But if we move our cursor over another part of the geometry, that part will be shown while all other geometry is toggled betw...
To make the end result more convincing, use the Patch Tool (J) to hide the suspicious "seams". As powerful as the Liquify Tool is, you may still need some support from other Photoshop tools to achieve a perfect result!Good Job!
A setting related to the grid issubdivisionsjust below to the right. This is grayed out as well and doesn't change the subdivision of the grid. This is because by default we are using the metric unit system in Blender. With the metric system the grid subdivisions will always be 10. To ...
Add a new layer above all the cutout layers and use the Spot Healing Brush (J) set to Sample All Layers to paint over any obvious seams or trouble areas that escaped the masking process. 3. How to Warp Facial Features The next step to create a caricature from a photo is warping fac...
Those GPU's need a 6+8 and i did the "bad" thing and used both ends of one pigtail cable instead of two separate ones, where previously I'd used the first connector to the GPU, and tied the far end one up behind the first one, to hide it. I'll take better imag...
Then use a Soft Round Brush with black paint on the mask to gently paint out any obvious seams or other artifacts.Step 6Use those same steps to add wrinkles at the corner of the other eye. Step 7Next, address the eyelids in the same way. Be careful not to cover over the eyelashes ...