From here, you’ll want to turn the ramp into difficult terrain with abilities like Grease or Ray of Frost to slow the enemies from reaching your party.Burn Yurgir first, then the Displacer Beast if you can get Line of Sight on it. If not, you’ll have to deal with its copies appea...
Y:167, behind a locked gate. Get inside by whatever means necessary and then you'll be faced with two chests. They're both trapped and locked, but only the one on the right is the one we'll want. Once you manage to break through the trap and lock, you can take the Infernal Iron...
Wyll will turn the player down, but they’re on the right path. Act 3 To get anywhere with Act 3, the player will first have to finish with Duke Ravengard and learn of the Tale of Ansur. After the player takes a long rest, Wyll will want to speak with the player. The player mus...
To prevent the evil creatures of the building from attacking your party on sight, you will have to pass a few dialogue checks with Hope to get her on your side in Baldur's Gate 3. Once Hope trusts your group, she will grant disguises to everyone that will let you travel inside the Ho...
Yurgir appears primarily as part of the quest "Kill Raphael's Old Enemy" but figures in other quest lines as well. He's an orthon, a giant, muscular devil of a class usually consigned to battle. Raphael is, to most of the party's dismay, a recurring character throughout the game. ...
One difficult quest is trying to get past the darkest part of the Shadow-Cursed Lands. In order to do so, you will need a Moon Lantern; however, the one found in the Underdark is broken. Here's a guide to getting a working Moon Lantern. ...