Fortunately, there is an inbuilt tool in Unity known asSprite Packerthat comes to our rescue! Unity document states, "For optimal performance, it is best to pack graphics from several sprite textures tightly together within a single texture known as an atlas. Unity provides a Sprite Packer util...
The primary advantage of a multithreaded process is that when the process has a lot to do, threads can run simultaneously on multiple processors, potentially speeding up computation. Although you can also achieve simultaneous computation with multiple processes, threads start faster than processes, and...
Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to get this done; we will discuss three of them. 1. Change the GameObjec...
The ability to test your application by switching from Edit mode to Play mode is one of Unity’s core features. You can use Play mode to run your project directly inside the Editor, through the Play button in the Toolbar.Play mode is intended to provide a realistic preview of how your ...
Unity to the Rescue! Profile Tutorial To help you see when the game gets slow, show your FPS while playing. Click the stats button in the Game menu: Now for the fun part! Open the profiler in Window > Analysis > Profiler (Ctrl+7) ...
This chapter is a guide to the Unix commands and utilities that will be referenced throughout this book. This is preliminary material, and you may ...
You should notice that Unity cannot check unmanaged DLLs in the editor; you’ll have to run the game to check whether the linkage has been successful or not. This is not the case with managed DLLs, which can be checked statically.
Allows for sharing more than 75% of code across platforms for “write once, run anywhere” ease. Offers limited access to certain important libraries that the app developers need for mobile app development. It consists of a single tech stack for faster development. There is a decent overhead ...
Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work with collisions in Unity. Let's start with the problem and its solution: you need to detect a collision between a bullet and a ...
routine work as physical exercise. For example, I have to take couple of hours to clean my house per week. Whenever I do, I either switched on the music or sang songs loudly. I felt that I could finish my routine work faster in a happy mood....