A +5 bonus to all saving throws for your entire party is much more impactful than increasing your chance to hit and damage. Granted, your party does need to stay within 10 feet of you to receive this boon. Additionally,Charisma is the Paladin's spellcasting ability score, so it's not ...
To get started, here are a few additional items you may want to know to help ease you into the game: Actions: In combat your character can take Actions. Actions might have designations such as Action, Bonus Action, or Reaction. These are things like attacking, casting a spell, dodging,...
At the top of the page, you can also write down your spellcasting ability, spell save DC, and spell attack bonus. You should already know your spellcasting ability and attack bonus from doing the calculations on page one of the character sheet. To calculate your spell save DC, add eight...
a Lizardfolk Barbarian who reaches level five improves both walking speed and swim speed to 40 feet. A level 18 Monk who has the Fly spell cast on them receives that +30 bonus to their magical flight speed.
an identity for your character, to breathe life into their story. It’ll also give the Dungeon Master something to work with when they’re trying to help you round off your character’s story arc. For a DnD Artificer, anything that gives a bonus to Intelligence is invaluable for any ...
For the DnD Ranger who likes to stay at range, Sharpshooter and Crossbow Expert are the obvious choices, with Sharpshooter allowing you to shoot your shot from an even greater distance, and Crossbow Expert allowing your crossbow wielder a second attack as a bonus action which can make a huge...
The Way of the Open Hand works well with this build as it gives more options when using Flurry of Blows. Then switch over to Rogue for three levels, choosing the subclass Thief. Pairing Thief with Monkgives an extra bonus action which should be used for Flurry of Blow to attack a whoppi...
Basic combat actions, spells, and class-specific abilities will tell you whether they cost an action or a bonus action. Additionally, you can perform one reaction per round if the right conditions are met (such as with DnD opportunity attacks). Attacks against enemies usually require you to ...
lets you cast the Etherealness spell as a bonus action without spending a spell slot once per short or long rest.Distant Strikeat level 11 lets you teleport up to 10 feet whenever you take the attack action, and lets you attack a third creature if you attack two or more creatures ...
The mages and priests ofDungeons & Dragonshave always had to deal with a strange piece of metagaming when talking about their magical powers. It's for this reason thatD&Dspellcasters should name their spell levels. In the current edition ofD&D, spells come in two categories: Cantrips, and ...