So, you differentiate position to get velocity, and you differentiate velocity to get acceleration. Here’s an example. A yo-yo moves straight up and down. Its height above the ground, as a function of time, is given by the function, where t is in seconds ...
From position 1 and 2 you get 8-1 = V0 +1/2*a...(1) Similarly wright the equations for positions 1 and 3, and 1 and 4. Solve the equations to find the acceleration. Last edited: Jan 26, 2009 Jan 26, 2009 #3 CustardPi 3 0 Ok, that all makes sense, but I'm ...
The blue area is the area defined by the size property, and it's position is defined by the offset property. This is important for making sure the right area of the sprite is used when calculating collisions.Finally, there are two animations being set up this time; one for when the ...
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Artwork: The basic concept of a mechanical accelerometer: as the gray accelerometer box moves from side to side, the mass (red blob) is briefly left behind. But the spring connecting it to the box (red zig-zag) soon pulls it back into position and, as it moves, it draws a trace (...
For PC gaming, the two main styles of mouse control are tracking and flicking. Both are great for locking in on your target. It’s recommended you adjust the sensitivity options and begin with aiming practice before trying your gaming mouse at maximum acceleration. Instead, focus on maintaining...
Basically, I want to get the speed which SUMO would issue to a certain vehicle in a simulation in the next time step, then pass this through an algorithm to obtain a calculated speed. This calculated speed will then be applied to the veh...
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Weight is not the same as mass, so to get the car's mass, you have to divide its weight by the acceleration due to gravity, with is 32 ft/s2. The answer is 62.5 slugs (slugs are the unit for mass in the imperial system). Now you can calculate acceleration: ...
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