Blender Boolean modifiers are a powerful tool to create complex shapes and designs in 3D modeling. However, sometimes they don't work as expected, and you might find yourself confronted with the dreaded "blender boolean modifier not working" issue. In this blog post, we'll explore some common...
In this fourth installment of .NET Matters, I'm taking a breather from the Q&A format. Instead, this month I bring you stories from the trenches; developers in product groups within Microsoft describe how they use .NET technologies to get their jobs done and develop their products. This mont...
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For multiplayer games (I did 2 projects in the past) I've always used RakNet. I haven't used it in a little while but its an open source networking engine that is very easy to get to work in coordination with DarkGDK. I'm pretty sure it's capable of very high player counts also...
It then uses the %s format specifier in a formatted string expression to turn n into a string, which it then assigns to con_n. Following the conversion, it outputs con_n's type and confirms that it is a string. This conversion technique turns the integer value n into a string ...
Each Blender material used to build mill-scene.egg has two textures. The first texture is the normal map and the second is the diffuse map. If an object uses its vertex normals, a "flat blue" normal map is used. By having the same maps in the same positions for all models, the sha...
When importing / exporting in blender, tick x/y bone orientation field To avoid degrading site’s performance with the size 3D asset, compress it before loading it into scene. It’s recommended that file size not exceeds 1 to 2 megabytes. Use glTF pipeline compression extension c...
Boolesche logische Bedingungen Umgang mit NoData-Werten Die booleschen mathematischen Werkzeuge interpretieren die Eingabezellenwerte als boolesche Werte, wobei Werte ungleich 0 TRUE (wahr) angeben und der Wert 0 FALSE (falsch) angibt. Die Eingabe-Raster werden auf Zellenbasis getestet. Es ...
Les outils mathématiques booléens interprètent les valeurs de cellule en entrée en tant que valeurs booléennes : les valeurs non nulles sont considérées comme vraies et les valeurs nulles (0) sont considérées comme fausses. Les rasters en entrée sont testés, cellule après cellule....