Your "Nova" using action surge: you get one action that can be two melee attacks (lvl 5 Ftr) if you take the attack action. Sadly, for TWF, your action surge does not allow you to take your usual additional bonus action. If there are more ...
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage...
TheMobilefeat is the only one in5Ethat actively provides a strict bonus to speed with no caveats. That feat improves your speed by +10, allows you to ignore difficult terrain when you dash, and lets you avoid opportunity attacks from a creature you attack. TheSquat Nimblenessfeat improves th...
The Warlock’s Eldritch Invocation: Otherworldy Leap allows them to cast the jump spell at will, without consuming a spell slot. The Monk’s Step of the Wind ability lets them spend a ki point to take the Disengage or Dash action as a bonus action and also doubles their jump distance fo...
As well as their powerful acid breath, copper dragons also have the power to exhale a gas that, on a failed DC 11 Constitution saving throw, halves the speed of an opponent. Slowed players or monsters will no longer be able to use reactions or take an action and a bonus action on the...
Arguably the most important move in your arsenal is unlimited - the ability to move left and right. How you manage the space between yourself and your opponent will go a long way to determining the outcome of any given fight. You can negate many of your opponent's attacks with mov...
s senses and perceptions and experiences. That information then gets passed along to the player’s brain. The player’s brain then assembles that s$&% together into a plan of action. A strategy. Usually based on a goal. The player then feeds that plan of action back down to the ...
According to the table, the spikes/horns attack should get a +1 step bonus to its damage die, so our Tail Attack will do 1d10 damage in LotFP and 2d10+2 Damage in 5e. Distinctive Features (d100):Rubbery Body (56) The Distinctive Features table gives us cool little idiosyncrasies to ...
weapon on your turn, this lets you make an extra bonus action attack with a different one-handed weapon. As long as that second weapon doesn’t have the Two-Handed property, it seems that you’re safe to use it – but you don’t add your ability modifier to the extra attacks’s ...
DnD'sThief subclass for rogue offers alternate uses for a bonus action at level three, but in BG3 it grants an additional bonus action, another concept that would never be allowed in tabletop 5e. Players can mix and match classes easily, taking monk levels for an even larger unarmed strike...