After you fix these issues, the occasional hitch, stutter, or general lag isn't really avoidable without dedicated gear, like theVive Wireless Adapter. There are definitely compromises to be made with this setup.
Tinker Steps:Switch to experimental Audio:Crackling Goes away after a few minutes Performance:Slight Performance Problems Loading is way slower, and there are some initial lag spikes in the menu and all that. Goes away after some time. Instability:Frequently Crashes every single time im trying ...
You may want lots of storage space to save photos, videos and install every game in your collection. Alternatively, you might only play one or two games and so load speed and lag reduction are more important. You could also mix and match the following options to maximise your system's sto...
Now, you must add virtual objects that correspond to the tracked objects. Unlike the headsets, Unity does not have a native way to add in Touch or Vive controllers or other tracked objects without implementing code that interacts with its Input system. However, both Oculus and SteamVR (Vive)...
I guess my only option is to use Keyboard + Mouse + Joystick USB type then use a software emulator like x360ce, which I was trying to avoid due to input lag concerns. But if it is too bad, I suppose I’ll still use this library and work with the available 360 controller buttons....
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A major problem wasVR OLED screens still had too much motion blur, unless you used a low-persistence mode (a form of black frame insertion or strobing). This was the only way to fix OLED motion blur. This helped the Oculus Kickstarter Team with low-persistence research in the innocent Ki...