BoundBoxAttachment in Spine is more useful for other runtimes.Other runtimes work in engines that don't have features like Unity does.I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.So it means I can access ...
Looking to use custom Timeline tracks in Unity 2019.2 which can subscribe to the events one would set in the Spine editor. I'm able to make EventDataReferenceAssets very smoothly from the exported Spine AnimationSkeleton. The Unity timeline tracks are very convenient and should listen to these ...
The Unity will firstly display the setup pose of the SpineAnimation, then begin the animation in the next frame. It's very confusing for me. Because I make an "Appear" Animation and want to play this animation as soon as the GameObject is Instantiated. But It sometimes will show the Setu...
Spine skeleton to unity sprite at runtimeRuntimes Spine 2D Shaders trouble with Unity Visual EffectsUnity How can I use the Sprite Light 2D of Unity with Spine ?Unity ara 2018年4月15日 本帖使用了英语 Hi there,after I boughtSpineand2DxFXand some other unity 2d effect assets I found that ...
What is the purpose of participating in a totally post-hierarchical forum like this, made of mostly non orchestrated threads, to make the point about hierarchy and orchestrated linear achievement? I don't like this myself [either] but, we are becoming mass! without this phenomenon open-source...
the of and to a in that is was he for it with as his on be at by i this had not are but from or have an they which one you were all her she there would their we him been has when who will no more if out so up said what its about than into them can only other time new...