2. Open the “/Assets/Scenes/SeeThrough.unity” Scene 3. Observe the Scene view Expected result: Green dots are present only where other objects cover the “Generator_01 (1)“ Prefab Actual result: The whole prefab is covered in green dots Reproducible...
In this second and final part of the Unity tower defense tutorial, you’ll add some shooting monsters into the the mix.
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using UnityEngine; using System.Collections; public class MakeTwoPoints3D : MonoBehaviour { public GameObject cylinderPrefab; // Use this for initialization void Start () { CreateCylinderBetweenPoints(Vector3.zero, new Vector3(10, 10, 10), 0.5f); } void CreateCylinderBetweenPoints(Vector3 start...
When you’re done, you should see the ZED folder listed in your Assets. Note: One way to get a feel for the ZED is to import the package into a new Unity project and open the example scene in the ZED -> Examples -> Greenscreen -> Scenes folder. The prefab is already set up and...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DespawnRespawn : MonoBehaviour { public GameObject aliveObject;//the currently visible object public GameObject prefab; //asset you want to spawn in public Vector3 spawnPosition1; public Vector3 spawnPosition2;...
It is recommended that you open the repro project in Unity to verify that there are no compilation errors and to confirm that the bug is reproducible. Repro project items The Repro Project Wizard copies over some items automatically and lets you add other items manually. The items ...
How to Make a Game Like Jetpack Joyride in Unity 2D – Part 2 40 mins Getting Started Making the Mouse Fly Forward Setting the Mouse Velocity Making the Camera Follow the Player Adjusting the Camera Offset Generating an Endless Level Creating a Room Prefab The Idea Behind the Room...
Note that I added the game object with rotation tag to the scenario, and removed the prefab...so the rotations are applied to the game object directly, which I believe is how it's expected but just noting it to be sure. In Unity, there is the notion of global rotation and local rota...