EPPlus: How to get column coordinate by column header name equal to in datatable.select Equivalent in C# of Asc & Chr functions of VB Equivalent of IllegalArgumentException in C# Error 1 Could not find file 'bin\Debug\MyApp.exe Error - Enumeration has either not started or has already f...
If I assume bottom left corner of the triangle as (0,0) on the wall then I can find other 2 coordinates of the triangle based on that (3 known coordinates), how can I use information from the other triangles to find the homography matrix. computer-vision transform transformation homograph...
This may affect the rotation matrix in new coordinate system, if my guess is correct, so that it results in a new rotation matrix R' that decides the orientation of the transformed camera. Is it just P[R|t] and I get R' = PR? How do I find this? geometry transformation coo...
Draw rounded-corner from P2 to P3 with radius of g ??? How do I find the x, y center-point (P4) that will allow me to draw an arc from P2 to P3? Here's the diagram: Please help!!! Joshua Barker Analytic Geometry Answer Define(x,y)R=(−y,x)(x,y)R=(−y,x)...
Mathematics studies are probably the most obvious use of finding the area of a parallelogram. Knowing how to find the area of parallelogram in coordinate geometry is often one of the first things you'll do before moving on to more complex shapes. This can also introduce you to more complex ...
Ask questions, find answers and collaborate at work with Stack Overflow for Teams. Explore Teams Teams Q&A for work Connect and share knowledge within a single location that is structured and easy to search. Learn more about Teams How to find the intersection of three spheres (full solutio...
If your task is to get correspondences on image domain, I can think two suggestions One is to make a 3D planar scene using a color image. You can just use x, y coordinate as the same as image domain, and z = 0 for making the plane. With this configuration, if a point is picked...
The pose_transform_matrix transforms the canonical face model to camera space. Meaning, if you have a 3D model well-aligned with canonical face model in the same coordinate system (like a pair of glasses), you use pose_transform_matrix to transform the model so the model after transformed wi...
Find the cross products of vectors a=<2, 1, -1> and b=<-3,4,1>. Multiply vectors a and b using the cross product formula to obtain <(1_1)-(-1_4), (-1_-3)-(2_1), (2_4)-(1_-3)>. Simplify your response to <1+4, 3-2, 8+3>, or <5, 1, 11>. ...
This quirks mode article provides a more correct function that can use either pageX or pageY or a combination of clientX with document.body.scrollLeft and clientY with document.body.scrollTop to calculate the click coordinate relative to the document origin. UPDATE: Additionally, offset...