With the math described in this tutorial, you can improve the movement code so it doesn't do the repeated iterations of intersection checks to solve collisions. Instead, you would directly find the farthest position that doesn't collide by calculating the time of impact and advancing only by t...
To plot a point, move along the x axis to find the first coordinate (the first number), then move up or down to find the second coordinate. Following this, draw a dot at that intersection. The first point you get will always be on the X portion of the graph, and the second number...
that word when talking about the class. Weaimedto create undergraduate courses in programming that students would perceive as easy, but students still commented on the workload and how they expected it to be “overwhelming.” It’s hard to underestimate just how scary students find coding ...
us sets of mathematical operations we can perform on functions to shift or distort their graphs into other forms. The usual function transformations are translation (just moving the graph), dilation (stretches or compresses a curve), and reflection ...
It is easy to graph this function (figure) and indeed we see waves. But this graph really doesn't Graph the function and identify the key points on one full period. y = 4 \sin x Find the x-intercepts of the graph. y = sin pi*x/2 + 1...