So the other option seems to be to ignore SRAnipal, and to use OpenXR completely, which is said is recommended. The instructions say that you need to enable openXR in plugins, and disable steamVR in plugins. When i disable the steamVR plugin, my HMD can no longer track at all. I am ...
SteamVR has been around since the earliest days of consumer VR, but Valve has finally now added a simple way to reorient and recenter your playspace. How to Recenter and Reorient Your Playspace in SteamVR When you download the latest main-branch update of SteamVR,version 1.13, you’ll not...
Steam VR is a bit problematic to add, since the official plugin made by Valve is not compatible with the XR Interaction Toolkit. Luckily,I have found a hack to make it work, and I describe it with great detail inthis article. I will avoid copy-pasting all the long procedure here, so ...
UWP), for Immersive MR headsets and HoloLens.///WindowsMR,//////The OpenVR platform provided by Unity (does not support the downloadable SteamVR SDK).///OpenVR,//////The OpenXR platform. SDK to be determined once released.///OpenXR } 以「Type」 結尾列舉名稱 列舉名稱應該使用 Type ...
UWP), for Immersive MR headsets and HoloLens.///WindowsMR,//////The OpenVR platform provided by Unity (does not support the downloadable SteamVR SDK).///OpenVR,//////The OpenXR platform. SDK to be determined once released.///OpenXR } 使枚举名称以“Type”结尾 枚举名称应使用 Type 后...
UWP), for Immersive MR headsets and HoloLens.///WindowsMR,//////The OpenVR platform provided by Unity (does not support the downloadable SteamVR SDK).///OpenVR,//////The OpenXR platform. SDK to be determined once released.///OpenXR } "Típus" végződésű enumerálási nevek Az...
/// WindowsMR, /// /// The OpenVR platform provided by Unity (does not support the downloadable SteamVR SDK). /// OpenVR, /// /// The OpenXR platform. SDK to be determined once released. /// OpenXR } 使枚举名称以“Type”结尾枚举名称应使用 Type 后缀来清楚...