TouchScreenKeyboardm_keyboard;voidStart(){m_keyboard=TouchScreenKeyboard.Open("",TouchScreenKeyboardType.Default,false,false,false);}voidLateUpdate(){m_keyboard.active=false;}
Internet connection, etc….)must request them to the operating system.In the past, this meant justhighlighting these features inside the Android Manifest of the app, using the <uses-permission> tag. When the application was installed, the operating system asked for permissions to the ...
First of all, I'm not an expert - I only know Java, JS and PHP. I was curious to find out how it's possible to decompile a Unity game into a readable language. I'm struggling to understand the .smali files. Before posting this question on the forum...
Remember to activate the product after saving. You can specify a consumable or non-consumable Product Type in Managed product. Subscription is also supported by Unity IAP. NOTE: The "Product ID" here is the same identifier used in the game source code, added to the [Unity IAP Configuration...
Unity NativeScript Framework7 Xamarin Sencha Ext JS Here are some cross-platform app development frameworks: 1. Xamarin Xamarin is an open-source, cross-platform app development framework owned by Microsoft. It is used for creating native cross-platform apps for Android, iOS, and Windows using C#...
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#if UNITY_STANDALONE || (UNITY_EDITOR && !UNITY_EDITOR_LINUX) StandaloneWebView.EnableRemoteDebugging(9000); #endif Android The AndroidWebView and AndroidGeckoWebView classes are only accessible when building for an Android device, so it's necessary to use the directive #if UNITY_ANDROID && ...
(), you must also enable the "WebCam" and "Microphone" capabilities in UWP Player Settings -> Publishing Settings. Also, if you have an existing UWP build directory, you will need to delete it after adding these capabilities so that Unity regenerates the app's manifest file with the new...
How do I build for different Android stores? Symptoms I am unable to change the Store that Unity IAP targets. I would like to switch (for example) from Google Play to Amazon Appstore? Cause You wish to use the correct app store when using the IAP service within your game....
Platform you are using the Unity editor on: Windows Platform you are targeting: Android Scripting Runtime:Mono Pre-built SDK from the website : Firebase_unity_sdk 10.7.0 Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?