Modeling hair in Blender can be surprisingly easy. This quick, foolproof workflow will show you how to create your first hairstyle today, easily adjust it or optimize it for a game engine.
Remove duplicate vertices to weld edges together with Mesh → Vertices → Remove Doubles. Bridging, hole filling, and Boolean functions are all represented in Blender. The simplest way to fill a hole in Blender is to first select the boundary loop with Select → Select Boundary Loop or select...
Use a soft white Brush to mask back in the face. Step 4 Duplicate the original subject layer again, and bring it on top of the "Face" layer. Go to Image > Adjustments > Hue/Saturation and check Colorize. Set it to Hue 35 and Saturation 100. This will turn the model orange. Ste...
Now let's see how to model a flute glass! This is easier because we already have a glass model to work from. In Object mode, duplicate the first glass (Shift+D) and call it "flute". Press the backslash(/)key (Blender shows only the selected mesh), add a flute image to the back...
11、ute Glass 长笛玻璃杯Now lets see how to model a flute glass! This is easier because we already have a glass model to work from. In Object mode, duplicate the first glass (Shift + D) and call it flute. Press the backslash (/) key (Blender shows only the selected mesh), add a...
Fortunately, the saw is a rather simple object. It just contains a body, a circle fixture and an image in RUBE. If you already have experience with the 3D graphics and animation software Blender, you are lucky. The controls in RUBE are quite similar to blender. For example: You can move...
Now, if accidentally drawing with OD mode on is happening because of inadvertent fat-fingering on the J key due to its proximity to the Bucket (K) shortcut or Brush (B), then duplicate your shortcuts and assign Object Drawing mode a totally different...
You canDuplicatethe NURBS curve in order to create a shape with several similar components. Lofting in 3D modeling can be used whenever you would like to create one continuous shape out of several disparate pieces of geometry, essentially canvasing simple geometry over all of your hard and fast...
Step 1:Soak an area of your using the colorless blender. You can do this by drawing a circle and filling the insides with clear ink as demonstrated in Copic’s Youtube video. Step 2:Pick any colored art marker and apply it to the pre-soaked area before it dries. Try doing this by ...
Working in black and white helps to bring out reflections Duplicate with incoming connections the colour layered texture and add a luminance node at the Out.Color. Connect the Out.Value to the Refl.Weight of the Redshift Material. On the ReflectionMap, adjust the colours to black and white...