在线看#AskZBrush: “After scaling a mesh in 2.5D how.. 3分钟 13秒。2017 7月 4的高清视频,VK免费视频库免注册! 78 — 已浏览。 30 — 已评价。
During this stage, I’d duplicate the blockout asset and begin adding more edge loops, with the result being a TurboSmooth modifier. Take your blockout mesh and split it up into parts, then add supporting edge loops. This will allow the mesh to maintain its shape while smoothening the ...
With #3 I was trying to show you can combine PHYSICAL textures (the bumpy regular box pattern) with a VISUAL texture (the more random white and blue camouflage pattern), and they can interact or not. (In this case, not.) The order of application really matters here, and this should be...