Modeling hair in Blender can be surprisingly easy. This quick, foolproof workflow will show you how to create your first hairstyle today, easily adjust it or optimize it for a game engine.
Let's start withtopology. This will make it so that a single brush stroke won't traverse between meshes that arent physically connected. For example, using the monkey object in Blender and drawing a face set starting at the nose won't cover the eyes with the face set since the eyes are...
To create an asset for our face effect renderer, you first need to model it in some 3D asset authoring tool (Blender / Maya / Cinema 4D). After the asset is modeled, you need to export its topology as OBJ and then convert it into mediapipe.face_geometry.Mesh3d using the tool; as fo...
Blender always tries to guess what direction a normal should be facing every time we add geometry, but sometimes it gets it wrong and in those cases this kind of problem can occur. Just be mindful of the shading and this shouldn't become a major problem that is hard to solve on even a...
Python's.format() function is a flexible way to format strings; it lets you dynamically insert variables into strings without changing their original data types. Example - 4: Using f-stringOutput: <class 'int'> <class 'str'> Explanation: An integer variable called n is initialized with ...
Interestingly, having the ability to use voxels in Python will also permit to grasp better the relationships and topology of any point cloud scene, as shown in [2]. To extend the learning journey outcomes, future articles will deep dive into voxel processing, point cloud file formats, 3D...
while <num verts before weld > num verts after weld> do <weld> 0 likes link copied sorry, i got carried away describing how it's not working as expected and didn't explain the goal clearly. idea is to weld all object's vertices by threshold when geometry or topology changed by...
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How do I export OBJ/FBX with multi/sub-object materials I have models of buildings I've mad that I thought would be handy to condense into just one editable mesh each so if I'm importing them into other software like C4D or Blender, I can just pull in one object and have ...
(60Hz) HDR Support: Not Supported Display Topology: Internal Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 Color Primaries: Red(0.635742,0.344727), Green(0.332031,0.609375), Blue(0.156250,0.060547), White Point(0.313477,0.329102) Display Luminance: Min Luminance = 0.500000, Max ...