When my RigidBody collides with Collison object the event is triggered but the object is not always stopped. It depends on the on the speed it has but that for me is not acceptable. I suspect it has something to do with how Update works but i cant get arund that. this is the code ...
How to use a Rigidbody on a game object after animation in Unity? I want to play an animation fully controlling the positioning of the elements, i.e. ignoring physics. And after an animation plays till the end I want physics to resume affecting the element. Right now to get...
0 X velocity in Unity2D c# 1 How can i use rigidbody2d.velocity to follow an object in Unity? 1 Velocity in Unity 2D How to get velocity of object without rigidbody 1 rigidbody.velocity is not working smoothly in unity 2 How to get the velocity of a rigidBody2d in local space...
How to rotate object in unity3d using Rigidbody Following tutorial will guide you how to rotate an object using rigidbody.I assume you might be aware of basics about unity.There are different ways for rotating object’s, For example :: rotation using rigidbody, rotation using Quaternion etc ...
Add a Rigidbody2D to the Forks, set Type to "Dynamic", use very high mass like 100000 and set gravity scale to 0 so it won't be affected by the box with a mass of 2 If you pick up the box set it to a child of the forks. ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarMve : MonoBehaviour { bool move = false; bool moveR = false; public Rigidbody2D rb; public float speed = 20f; public float rotationSpeed = 2f; private void FixedUpdate() { if (move == true) { ...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.SceneManagement;publicclassPlayerMove:MonoBehaviour{ Rigidbody2D rb; SpriteRenderer sr;publicfloatjumpHeight =5f;publicfloatmoveSpeed =4f;publicfloatcoins =0f;publicboolcanJump =true;publicSprite DeadEnemy...
Software developers new to creating Augmented Reality (AR) experiences often gravitate towards simplified development environments, such as 3D game engines. While popular game engines such as Unity and Unreal have evolved to offer extensive support and f
You must move the Rigid Body and not the game object itself in order to let the physics system handle the movement. Hope it helps. Share Improve this answer Follow answered Apr 21 at 11:59 purejoymind 4366 bronze badges Add a comment Your Answer Post Your Answer By clicking “...
private Rigidbody _rgb; private GameObject player; private GameObject[] coin; private float distanceToCollectCoin; private float distanceToCoin; void Start () { moveSpeed = 7f; jumpHeight = 9f; raycastDistanceGround = 0.5f; isGrounded = true; _rgb = GetComponent<Rigidbody>(); player =...