Now check “isTrigger” option of rotation object(player) and add rigidbody component to it. You can also lock rotation along any axis in “Inspector”. using UnityEngine; using System.Collections; public class RigidbodyRotation : MonoBehaviour { float rotationSpeed=0.5f ;// This Must be less...
Araycastis a feature in Unity that allows you to determine which objects are intersected by a line cast from a point in a given direction. While this is a fairly efficient way to handle visual detection in a simple way, it doesn't accurately model the way vision works for most entiti...
It doesn't have a RigidBody, just the Cube (Mesh Filter), Mesh Renderer, and a Box Collider. @jorgerosas4478 @@CodeMonkeyUnity Thank you very much, it already works perfectly @CodeMonkeyUnity Make sure you disable the collider on the visual object, otherwise it will hit that collider and ...
A raycast is a feature of the Unity Physics API that shoots a virtual ray from a given origin towards a given direction, and returns data on any colliders hit along the way. Implementing the player tank Our player tank is the simple tank model with a kinematic rigid body component at...