Generally, a weapon attack bonus equals the relevant ability score modifier (Strength for melee weapons, Dexterity for ranged or finesse weapons) plus your proficiency bonus. Be aware that you only get to add your proficiency bonus if you’re proficient with that weapon type. ...
I don't think you actually need the Two-Weapon Fighting Style to make your bonus action hoof attack with your STR bonus... The hoof attack isn't actually "Two-Weapon Fighting", which is a distinct ability limited to attacks using light weapons. As long as you move 30 feet to activ...
the designers essentially married elements of 3e and 4eD&D, along with the simplest rule set the game has ever seen. The scaling inherent attack bonuses of older editions that would raise to as high as 15 or 20, and the skill systems which saw similar number ...
Great Weapon Master now requires your character to be level four and have a Strength of at least 13. It now buffs your Strength by one, and you can still make a bonus action attack after scoring a critical hit or downing an opponent. However, the feat’sotherfeature (the -5 attack for...
Though Baldur’s Gate 3 includes difficulty modes ranging from Explorer to Tactician, character builds ultimately determine just as much about how challenging any DnD adapted game will be. In the core rules there is parity among the various fighting styles, although some are better supported by fe...
Use this total to determine your spell slots by consulting the Multiclass Spellcaster table. If you have more than one spellcasting class, this table might give you spell slots of a level that is higher than the spells you know or can prepare. You can use those slots, but only to cast...
you could take a penalty to attack in return for an AC boost. And there were feats that improved on that. In addition, there’s always been the idea of just switching equipment. Drop your heavy weapon or switch to a one-handed grip, and bring out your shield. But most of these optio...
Your Proficiency Bonus is added to the roll. When you roll to determine Hit Points when healing with this feature or a spell, you can reroll the dice if it rolls a 1. You must use the new roll. Lucky After finishing a Long Rest, you have a number of Luck Points equal to your ...