When do I need to use multiple UIAbility components? Assuming application has multiple UIAbility components, why is the same UIAbility displayed after I touch the application icon on the home screen? How do I detect the destruction of a started UIAbility and perform certain operations on it...
When do I need to use multiple UIAbility components? Assuming application has multiple UIAbility components, why is the same UIAbility displayed after I touch the application icon on the home screen? How do I detect the destruction of a started UIAbility and perform certain operations on it...
Sometimes the game would not let me tab back in or would crash when playing in fullscreen, setting the game to windowed locked the frame rate to 58 fps. For anyone using the GOG or Epic version of the game wanting to use Viva New Vegas, you need to use Proton as all versions of Mo...
FreeBSD had a bug which caused kqueue/poll/select to fail to detect that a writev() on a pipe has been made. This bug should have been fixed in FreeBSD 6.3 and FreeBSD 7.0. NetBSD and DragonFlyBSD probably have or have had the same bug. More information can be found at: http://...
Type 'make' to compile libtorrent-rasterbar 1.2.3 or type 'make V=1' for verbose compiling and then 'make install' to install it into /usr/local root@U-NAS:/libtorrent# make clean && make -j$(nproc) Making clean in include/libtorrent make[1]: Entering directory '/libtorrent/include/li...
When do I need to use multiple UIAbility components? Assuming application has multiple UIAbility components, why is the same UIAbility displayed after I touch the application icon on the home screen? How do I detect the destruction of a started UIAbility and perform certain operations on it...
When do I need to use multiple UIAbility components? Assuming application has multiple UIAbility components, why is the same UIAbility displayed after I touch the application icon on the home screen? How do I detect the destruction of a started UIAbility and perform certain operations on it...
When do I need to use multiple UIAbility components? Assuming application has multiple UIAbility components, why is the same UIAbility displayed after I touch the application icon on the home screen? How do I detect the destruction of a started UIAbility and perform certain operations on it...
When do I need to use multiple UIAbility components? Assuming application has multiple UIAbility components, why is the same UIAbility displayed after I touch the application icon on the home screen? How do I detect the destruction of a started UIAbility and perform certain operations on it...
When do I need to use multiple UIAbility components? Assuming application has multiple UIAbility components, why is the same UIAbility displayed after I touch the application icon on the home screen? How do I detect the destruction of a started UIAbility and perform certain operations on it...