To create smoother model surfaces when designing spherical and torus geometries, select the Triangulated Mesh check box. Selecting this check box results in larger STL files, but may produce smoother curves in models. If the surfaces of the model design are planes, this setting does not improve ...
For bridging gaps, groups of triangles can be deleted using the Select Faces in a Rectangular Region tool from the toolbar. Hold the Alt key to leave backfaces out of the selection, use Shift + Ctrl + D to deselect. For selecting individual triangles, click the Z-Painting tool on the ...
To create smoother model surfaces when designing spherical and torus geometries, select the Triangulated Mesh check box. Selecting this check box results in larger STL files, but may produce smoother curves in models. If the surfaces of the model design are planes, this setting does not improve ...
For bridging gaps, groups of triangles can be deleted using the Select Faces in a Rectangular Region tool from the toolbar. Hold the Alt key to leave backfaces out of the selection, use Shift + Ctrl + D to deselect. For selecting individual triangles, click the Z-Painting tool on the ...
Areas that do not highlight are free-floating. All vertices must be connected for your part to print. After you’ve confirmed your object is uniform, check for holes in the mesh of your part Enter Edit Mode, deselect all vertices, and select Non Manifold from the drop down menu or simpl...
For bridging gaps, groups of triangles can be deleted using the Select Faces in a Rectangular Region tool from the toolbar. Hold the Alt key to leave backfaces out of the selection, use Shift + Ctrl + D to deselect. For selecting individual triangles, click the Z-Painting tool on the ...
Areas that do not highlight are free-floating. All vertices must be connected for your part to print. After you’ve confirmed your object is uniform, check for holes in the mesh of your part Enter Edit Mode, deselect all vertices, and select Non Manifold from the drop down menu or simpl...